Friday 6 November 2009

Digital Games for Physical, Cognitive and Behavioral Health | SharpBrains

Digital Games for Physical, Cognitive and Behavioral Health | SharpBrains

This might be for some business purpose.. games industry would be overjoyed if this was the case.. ;-)

Same type of investments should also be used for media & entertainment world, surely? there is no data nor research on how grand theft auto and in fact die hard films might affect/change people's behaviour?


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